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[efv1] USA-USA
as of Jul 15, 2026 04:35 UTC
- Kingdom
- #3516
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 162042493
Power
58M
#54 / 413 by power
Top 60% among 50-70M
Kill Points
1.75B
#27 / 413 by KP
Top 6% among 50-70M
Deaths
19.5M
#15 / 413 by deaths
Top 10% among 50-70M
Kills
191.6M
Healing
139.7M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 7% | Top 6% | Top 7% |
| Deaths | Top 4% | Top 10% | Top 7% |
| Power | Top 14% | Top 60% | Top 16% |
Efficiency
- KP per heal
- 12.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.37
- total kills vs healing
- T4+T5 kill share
- 63.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.01B57.9%
T4
701.3M40.2%
T3
13.5M0.8%
T2
7.31M0.4%
T1
12.8M0.7%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
50.6M26.4%
T4
70.1M36.6%
T3
3.38M1.8%
T2
3.65M1.9%
T1
63.8M33.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
1.34M2.3%
Hero
6.01M10.4%
Tech
31.3M54.0%
Building
19.4M33.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 17.9B
- RSS assisted
- 172.5K
Scan history
3 scans · Jul 11, 2026 09:02 UTC → Jul 15, 2026 04:35 UTC
Power58M
Kill points1.75B
Deaths19.5M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 04:35 UTC | #3516 | 58M | - | - | - | - |
| Jul 12, 2026 17:00 UTC | #3516 | 58M | - | - | - | - |
| Jul 11, 2026 09:02 UTC | #3516 | 58M | first scan on record | |||