Obito King3267ッ
[V67B] WARRIOR RE-CREATION
as of Jul 12, 2026 20:12 UTC
- Kingdom
- #3267
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 163972616
Power
69.3M
#39 / 559 by power
Top 4% among 50-70M
Kill Points
1.35B
#30 / 559 by KP
Top 10% among 50-70M
Deaths
8.86M
#49 / 559 by deaths
Top 51% among 50-70M
Kills
141.6M
Healing
44.7M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 6% | Top 10% | Top 9% |
| Deaths | Top 9% | Top 51% | Top 16% |
| Power | Top 7% | Top 4% | Top 12% |
Efficiency
- KP per heal
- 30.3
- kill points earned per unit healed
- Kill / heal ratio
- 3.17
- total kills vs healing
- T4+T5 kill share
- 78.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
364.7M26.9%
T4
933.3M68.9%
T3
40.3M3.0%
T2
13M1.0%
T1
2.69M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
18.2M12.9%
T4
93.3M65.9%
T3
10.1M7.1%
T2
6.48M4.6%
T1
13.5M9.5%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
16.5M23.8%
Hero
3.71M5.3%
Tech
29.7M42.9%
Building
19.4M27.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 14.7B
- RSS assisted
- 30.4K
Scan history
3 scans · Jul 11, 2026 06:40 UTC → Jul 12, 2026 20:12 UTC
Power69.3M
Kill points1.35B
Deaths8.86M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 12, 2026 20:12 UTC | #3267 | 69.3M | - | - | - | - |
| Jul 11, 2026 18:25 UTC | #3267 | 69.3M | - | - | - | - |
| Jul 11, 2026 06:40 UTC | #3267 | 69.3M | first scan on record | |||