Turkish YERALTI
[M!15] EXPECT NO MeRCY
as of Jul 15, 2026 05:39 UTC
- Kingdom
- #2815
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 164063026
Power
77.1M
#32 / 304 by power
Top 73% among 70-100M
Kill Points
1.21B
#28 / 304 by KP
Top 61% among 70-100M
Deaths
8.35M
#56 / 304 by deaths
Top 86% among 70-100M
Kills
160M
Healing
109.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 10% | Top 61% | Top 9% |
| Deaths | Top 19% | Top 86% | Top 17% |
| Power | Top 11% | Top 73% | Top 10% |
Efficiency
- KP per heal
- 11.0
- kill points earned per unit healed
- Kill / heal ratio
- 1.46
- total kills vs healing
- T4+T5 kill share
- 52.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
653.3M54.0%
T4
515.5M42.6%
T3
15.3M1.3%
T2
12.5M1.0%
T1
13.1M1.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
32.7M20.4%
T4
51.6M32.2%
T3
3.82M2.4%
T2
6.23M3.9%
T1
65.7M41.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
24.5M31.8%
Hero
4.24M5.5%
Tech
29.7M38.6%
Building
18.6M24.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 12.2B
- RSS assisted
- 51.9K
Scan history
3 scans · Jul 11, 2026 04:59 UTC → Jul 15, 2026 05:39 UTC
Power77.1M
Kill points1.21B
Deaths8.35M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 05:39 UTC | #2815 | 77.1M | -1.90M | +93.9M | +209.4K | +1.98M |
| Jul 13, 2026 02:26 UTC | #2815 | 79M | +68K | +6.40M | - | +350K |
| Jul 11, 2026 04:59 UTC | #2815 | 78.9M | first scan on record | |||