BKingKong
No alliance
as of Jul 13, 2026 08:38 UTC
- Kingdom
- #3329
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 164219938
Power
38.6M
#22 / 179 by power
Top 31% among 25-50M
Kill Points
89.5M
#20 / 179 by KP
Top 29% among 25-50M
Deaths
4.42M
#21 / 179 by deaths
Top 38% among 25-50M
Kills
9.31M
Healing
10.7M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 12% | Top 29% | Top 23% |
| Deaths | Top 12% | Top 38% | Top 25% |
| Power | Top 13% | Top 31% | Top 24% |
Efficiency
- KP per heal
- 8.3
- kill points earned per unit healed
- Kill / heal ratio
- 0.87
- total kills vs healing
- T4+T5 kill share
- 76.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
27.9M31.2%
T4
57M63.7%
T3
2.43M2.7%
T2
2.02M2.3%
T1
119.6K0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
1.40M15.0%
T4
5.70M61.2%
T3
606.5K6.5%
T2
1.01M10.8%
T1
598K6.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
1.34M3.5%
Hero
2.05M5.3%
Tech
18.8M48.7%
Building
16.4M42.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 4.84B
- RSS assisted
- 12.2K
Scan history
3 scans · Jul 12, 2026 04:39 UTC → Jul 13, 2026 08:38 UTC
Power38.6M
Kill points89.5M
Deaths4.42M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 08:38 UTC | #3329 | 38.6M | - | - | - | - |
| Jul 13, 2026 06:06 UTC | #3329 | 38.6M | - | - | - | - |
| Jul 12, 2026 04:39 UTC | #3329 | 38.6M | first scan on record | |||