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[V67B] WARRIOR RE-CREATION

as of Jul 12, 2026 20:12 UTC

Kingdom
#3267
Civilization
Civ 2
Town Center
TC 25
VIP
Level 0
Governor ID
164757978
Power
50.2M
#58 / 559 by power
Top 99% among 50-70M
Kill Points
2.04B
#23 / 559 by KP
Top 5% among 50-70M
Deaths
22.5M
#12 / 559 by deaths
Top 6% among 50-70M
Kills
289.1M
Healing
261.3M

Benchmarks

In Kingdom50-70MAll scanned
Kill PointsTop 5%Top 5%Top 7%
DeathsTop 3%Top 6%Top 6%
PowerTop 11%Top 99%Top 19%

Efficiency

KP per heal
7.8
kill points earned per unit healed
Kill / heal ratio
1.11
total kills vs healing
T4+T5 kill share
51.2%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.03B50.6%
T4
964.1M47.4%
T3
11.3M0.6%
T2
4M0.2%
T1
27.3M1.3%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
51.5M17.8%
T4
96.4M33.4%
T3
2.83M1.0%
T2
2M0.7%
T1
136.3M47.2%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
10.9M21.7%
Hero
4.10M8.2%
Tech
19.5M38.8%
Building
15.7M31.4%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
18.8B
RSS assisted
24.7K

Scan history

3 scans · Jul 11, 2026 06:40 UTC Jul 12, 2026 20:12 UTC
Power50.2M
Jul 11, 2026 06:40 UTC - 47,714,436Jul 11, 2026 18:25 UTC - 47,867,568Jul 12, 2026 20:12 UTC - 50,197,232
Kill points2.04B
Jul 11, 2026 06:40 UTC - 2,036,147,769Jul 11, 2026 18:25 UTC - 2,036,147,769Jul 12, 2026 20:12 UTC - 2,036,147,769
Deaths22.5M
Jul 11, 2026 06:40 UTC - 22,479,861Jul 11, 2026 18:25 UTC - 22,479,861Jul 12, 2026 20:12 UTC - 22,479,861
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 12, 2026 20:12 UTC#326750.2M+2.33M--+582K
Jul 11, 2026 18:25 UTC#326747.9M+153.1K--+38.2K
Jul 11, 2026 06:40 UTC#326747.7Mfirst scan on record