MɛɵnɢƤrimɛ
[D>C] Dynastic Carnage
as of Jul 13, 2026 03:18 UTC
- Kingdom
- #3010
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 165863932
Power
55.2M
#32 / 308 by power
Top 75% among 50-70M
Kill Points
716M
#31 / 308 by KP
Top 24% among 50-70M
Deaths
12.4M
#22 / 308 by deaths
Top 31% among 50-70M
Kills
203.4M
Healing
221.6M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 11% | Top 24% | Top 11% |
| Deaths | Top 8% | Top 31% | Top 12% |
| Power | Top 11% | Top 75% | Top 17% |
Efficiency
- KP per heal
- 3.2
- kill points earned per unit healed
- Kill / heal ratio
- 0.92
- total kills vs healing
- T4+T5 kill share
- 27.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
223M31.1%
T4
448.4M62.6%
T3
4.93M0.7%
T2
11.6M1.6%
T1
28.1M3.9%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
11.2M5.5%
T4
44.8M22.0%
T3
1.23M0.6%
T2
5.80M2.8%
T1
140.3M69.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
14.6M26.5%
Hero
4.71M8.5%
Tech
20.3M36.9%
Building
15.5M28.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 15.4B
- RSS assisted
- 43.9K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.