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[95H1] Honor City
as of Jul 13, 2026 16:32 UTC
- Kingdom
- #1311
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 168191970
Power
88.2M
#18 / 251 by power
Top 31% among 70-100M
Kill Points
3.92B
#7 / 251 by KP
Top 20% among 70-100M
Deaths
11.3M
#52 / 251 by deaths
Top 75% among 70-100M
Kills
338.7M
Healing
189.6M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 20% | Top 4% |
| Deaths | Top 21% | Top 75% | Top 13% |
| Power | Top 8% | Top 31% | Top 6% |
Efficiency
- KP per heal
- 20.7
- kill points earned per unit healed
- Kill / heal ratio
- 1.79
- total kills vs healing
- T4+T5 kill share
- 70.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
2.96B75.4%
T4
923.9M23.6%
T3
14.1M0.4%
T2
8.30M0.2%
T1
18.2M0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
147.9M43.7%
T4
92.4M27.3%
T3
3.53M1.0%
T2
4.15M1.2%
T1
90.8M26.8%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
32.4M36.8%
Hero
5.11M5.8%
Tech
31.3M35.5%
Building
19.4M21.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 16.9B
- RSS assisted
- 83.7K
Scan history
3 scans · Jul 9, 2026 18:54 UTC → Jul 13, 2026 16:32 UTC
Power88.2M
Kill points3.92B
Deaths11.3M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 16:32 UTC | #1311 | 88.2M | -2.18M | +221.8M | +189.5K | +5.08M |
| Jul 10, 2026 22:11 UTC | #1311 | 90.4M | +121.7K | - | - | +1.67K |
| Jul 9, 2026 18:54 UTC | #1311 | 90.3M | first scan on record | |||