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General Donkey

[~V38] Villain Animals

as of Jul 16, 2026 00:31 UTC

Kingdom
#3338
Civilization
Civ 2
Town Center
TC 25
VIP
Level 0
Governor ID
169129447
Power
84.1M
#22 / 603 by power
Top 45% among 70-100M
Kill Points
5.04B
#16 / 603 by KP
Top 14% among 70-100M
Deaths
17.4M
#16 / 603 by deaths
Top 50% among 70-100M
Kills
392.9M
Healing
318.9M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 3%Top 14%Top 3%
DeathsTop 3%Top 50%Top 8%
PowerTop 4%Top 45%Top 7%

Efficiency

KP per heal
15.8
kill points earned per unit healed
Kill / heal ratio
1.23
total kills vs healing
T4+T5 kill share
83.9%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
3.42B67.8%
T4
1.59B31.5%
T3
16.2M0.3%
T2
5.95M0.1%
T1
11.3M0.2%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
170.8M43.5%
T4
158.8M40.4%
T3
4.06M1.0%
T2
2.97M0.8%
T1
56.3M14.3%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
25.7M30.6%
Hero
7.69M9.1%
Tech
31.3M37.3%
Building
19.4M23.0%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
17.2B
RSS assisted
145.5K

Scan history

3 scans · Jul 11, 2026 06:50 UTC Jul 16, 2026 00:31 UTC
Power84.1M
Jul 11, 2026 06:50 UTC - 97,474,681Jul 11, 2026 15:17 UTC - 84,186,631Jul 16, 2026 00:31 UTC - 84,120,745
Kill points5.04B
Jul 11, 2026 06:50 UTC - 4,901,862,340Jul 11, 2026 15:17 UTC - 4,974,932,672Jul 16, 2026 00:31 UTC - 5,036,771,026
Deaths17.4M
Jul 11, 2026 06:50 UTC - 15,634,781Jul 11, 2026 15:17 UTC - 17,269,844Jul 16, 2026 00:31 UTC - 17,352,530
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 16, 2026 00:31 UTC#333884.1M-65.9K+61.8M+82.7K+1.36M
Jul 11, 2026 15:17 UTC#333884.2M-13.3M+73.1M+1.64M+5.21M
Jul 11, 2026 06:50 UTC#333897.5Mfirst scan on record