ᵛ ス Osmanli ス
[~V38] Villain Animals
as of Jul 16, 2026 00:31 UTC
- Kingdom
- #3338
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 169315866
Power
82.8M
#24 / 603 by power
Top 50% among 70-100M
Kill Points
1.77B
#26 / 603 by KP
Top 47% among 70-100M
Deaths
10.2M
#27 / 603 by deaths
Top 79% among 70-100M
Kills
233.9M
Healing
199.2M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 47% | Top 7% |
| Deaths | Top 5% | Top 79% | Top 14% |
| Power | Top 4% | Top 50% | Top 8% |
Efficiency
- KP per heal
- 8.9
- kill points earned per unit healed
- Kill / heal ratio
- 1.17
- total kills vs healing
- T4+T5 kill share
- 50.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.07B60.5%
T4
653.2M36.9%
T3
17.6M1.0%
T2
6.35M0.4%
T1
21.5M1.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
53.6M22.9%
T4
65.3M27.9%
T3
4.41M1.9%
T2
3.17M1.4%
T1
107.4M45.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
27.4M33.0%
Hero
4.80M5.8%
Tech
31.3M37.8%
Building
19.3M23.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 15.9B
- RSS assisted
- 45.9K
Scan history
3 scans · Jul 11, 2026 06:50 UTC → Jul 16, 2026 00:31 UTC
Power82.8M
Kill points1.77B
Deaths10.2M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 16, 2026 00:31 UTC | #3338 | 82.8M | -6.21M | +33.1M | +334.1K | +2.29M |
| Jul 11, 2026 15:17 UTC | #3338 | 89M | - | - | - | +771 |
| Jul 11, 2026 06:50 UTC | #3338 | 89M | first scan on record | |||