coruscant
[1#49] ONLY WIN
as of Jul 13, 2026 00:48 UTC
- Kingdom
- #3649
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 169623136
Power
86.9M
#11 / 524 by power
Top 35% among 70-100M
Kill Points
2.29B
#11 / 524 by KP
Top 38% among 70-100M
Deaths
5.30M
#67 / 524 by deaths
Top 94% among 70-100M
Kills
141.8M
Healing
98.8M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 38% | Top 6% |
| Deaths | Top 13% | Top 94% | Top 22% |
| Power | Top 3% | Top 35% | Top 6% |
Efficiency
- KP per heal
- 23.2
- kill points earned per unit healed
- Kill / heal ratio
- 1.44
- total kills vs healing
- T4+T5 kill share
- 94.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.90B83.0%
T4
384M16.8%
T3
1.39M0.1%
T2
1.11M0.0%
T1
1.49M0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
95M67.0%
T4
38.4M27.1%
T3
348.5K0.2%
T2
555.7K0.4%
T1
7.45M5.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
35.8M41.2%
Hero
3.94M4.5%
Tech
28.3M32.6%
Building
18.9M21.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 12.4B
- RSS assisted
- 57.6K
Scan history
2 scans · Jul 11, 2026 08:05 UTC → Jul 13, 2026 00:48 UTC
Power86.9M
Kill points2.29B
Deaths5.30M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 00:48 UTC | #3649 | 86.9M | -967.7K | +161.8M | +101.6K | +4.41M |
| Jul 11, 2026 08:05 UTC | #3649 | 87.9M | first scan on record | |||