balamyt
[02~A] Empire Residence A
as of Jul 11, 2026 16:41 UTC
- Kingdom
- #3702
- Civilization
- Civ 6
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 170183099
Power
65.7M
#37 / 220 by power
Top 22% among 50-70M
Kill Points
1.48B
#27 / 220 by KP
Top 9% among 50-70M
Deaths
11.2M
#27 / 220 by deaths
Top 37% among 50-70M
Kills
134.4M
Healing
166.5M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 13% | Top 9% | Top 8% |
| Deaths | Top 13% | Top 37% | Top 13% |
| Power | Top 17% | Top 22% | Top 14% |
Efficiency
- KP per heal
- 8.9
- kill points earned per unit healed
- Kill / heal ratio
- 0.81
- total kills vs healing
- T4+T5 kill share
- 67.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.07B71.9%
T4
378.4M25.5%
T3
24.9M1.7%
T2
7.74M0.5%
T1
6.62M0.4%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
53.4M39.7%
T4
37.8M28.1%
T3
6.23M4.6%
T2
3.87M2.9%
T1
33.1M24.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
11M16.7%
Hero
4.07M6.2%
Tech
31.3M47.7%
Building
19.4M29.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 17.9B
- RSS assisted
- 111.4K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.