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[LG!] LIFE is GOOD

as of Jul 15, 2026 04:35 UTC

Kingdom
#3516
Civilization
Civ 4
Town Center
TC 25
VIP
Level 0
Governor ID
170431873
Power
81.3M
#17 / 413 by power
Top 56% among 70-100M
Kill Points
3.12B
#16 / 413 by KP
Top 27% among 70-100M
Deaths
15.5M
#23 / 413 by deaths
Top 58% among 70-100M
Kills
281.6M
Healing
129.7M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 4%Top 27%Top 5%
DeathsTop 6%Top 58%Top 10%
PowerTop 5%Top 56%Top 8%

Efficiency

KP per heal
24.1
kill points earned per unit healed
Kill / heal ratio
2.17
total kills vs healing
T4+T5 kill share
84.9%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.30B41.5%
T4
1.74B55.7%
T3
61.7M2.0%
T2
20.7M0.7%
T1
3.37M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
64.8M23.0%
T4
174.2M61.8%
T3
15.4M5.5%
T2
10.3M3.7%
T1
16.8M6.0%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
25.7M31.6%
Hero
4.92M6.0%
Tech
31.3M38.5%
Building
19.4M23.8%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
13B
RSS assisted
59.5K

Scan history

3 scans · Jul 11, 2026 09:00 UTC Jul 15, 2026 04:35 UTC
Power81.3M
Jul 11, 2026 09:00 UTC - 87,384,403Jul 12, 2026 17:00 UTC - 90,342,333Jul 15, 2026 04:35 UTC - 81,348,680
Kill points3.12B
Jul 11, 2026 09:00 UTC - 3,013,567,520Jul 12, 2026 17:00 UTC - 3,013,567,520Jul 15, 2026 04:35 UTC - 3,124,711,892
Deaths15.5M
Jul 11, 2026 09:00 UTC - 14,806,515Jul 12, 2026 17:00 UTC - 14,806,515Jul 15, 2026 04:35 UTC - 15,483,006
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 15, 2026 04:35 UTC#351681.3M-8.99M+111.1M+676.5K+5.63M
Jul 12, 2026 17:00 UTC#351690.3M+2.96M--+293.8K
Jul 11, 2026 09:00 UTC#351687.4Mfirst scan on record