乡I C E々
[4O4] Squаd nоt Fоund
as of Jul 13, 2026 01:36 UTC
- Kingdom
- #3081
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 171220240
Power
82.4M
#9 / 522 by power
Top 52% among 70-100M
Kill Points
4.69B
#6 / 522 by KP
Top 16% among 70-100M
Deaths
10M
#53 / 522 by deaths
Top 80% among 70-100M
Kills
282.7M
Healing
201.4M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 16% | Top 4% |
| Deaths | Top 11% | Top 80% | Top 14% |
| Power | Top 2% | Top 52% | Top 8% |
Efficiency
- KP per heal
- 23.3
- kill points earned per unit healed
- Kill / heal ratio
- 1.40
- total kills vs healing
- T4+T5 kill share
- 97.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.85B82.1%
T4
826M17.6%
T3
8.55M0.2%
T2
3.21M0.1%
T1
749.7K0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
192.6M68.1%
T4
82.6M29.2%
T3
2.14M0.8%
T2
1.61M0.6%
T1
3.75M1.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
25.8M31.3%
Hero
5.91M7.2%
Tech
31.3M38.1%
Building
19.4M23.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 9.45B
- RSS assisted
- 79.5K
Scan history
2 scans · Jul 13, 2026 01:05 UTC → Jul 13, 2026 01:36 UTC
Power82.4M
Kill points4.69B
Deaths10M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 01:36 UTC | #3081 | 82.4M | - | - | - | - |
| Jul 13, 2026 01:05 UTC | #3081 | 82.4M | first scan on record | |||