ッT1LivesMatter
[69BN] Breaking Nuts
as of Jul 11, 2026 12:09 UTC
- Kingdom
- #2269
- Civilization
- Civ 5
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 17406122
Power
116.4M
#14 / 636 by power
Top 39% among 100-200M
Kill Points
6.58B
#25 / 636 by KP
Top 47% among 100-200M
Deaths
53M
#3 / 636 by deaths
Top 11% among 100-200M
Kills
547.9M
Healing
501.3M
Benchmarks
| In Kingdom | 100-200M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 47% | Top 3% |
| Deaths | Top 1% | Top 11% | Top 1% |
| Power | Top 3% | Top 39% | Top 2% |
Efficiency
- KP per heal
- 13.1
- kill points earned per unit healed
- Kill / heal ratio
- 1.09
- total kills vs healing
- T4+T5 kill share
- 70.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
5.32B80.8%
T4
1.20B18.3%
T3
6.46M0.1%
T2
23.1M0.4%
T1
29.7M0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
265.8M48.5%
T4
120.2M22.0%
T3
1.61M0.3%
T2
11.6M2.1%
T1
148.4M27.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
55.9M48.0%
Hero
9.76M8.4%
Tech
31.3M26.9%
Building
19.4M16.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 37.9B
- RSS assisted
- 196.2K
Scan history
2 scans · Jul 11, 2026 03:05 UTC → Jul 11, 2026 12:09 UTC
Power116.4M
Kill points6.58B
Deaths53M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 11, 2026 12:09 UTC | #2269 | 116.4M | - | - | - | +728 |
| Jul 11, 2026 03:05 UTC | #2269 | 116.4M | first scan on record | |||