King Lair
[29E] 永世
as of Jul 15, 2026 05:54 UTC
- Kingdom
- #2929
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 178666151
Power
48M
#107 / 415 by power
Top 5% among 25-50M
Kill Points
838.5M
#26 / 415 by KP
Top 1% among 25-50M
Deaths
8.39M
#120 / 415 by deaths
Top 13% among 25-50M
Kills
91.4M
Healing
71.7M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 7% | Top 1% | Top 11% |
| Deaths | Top 29% | Top 13% | Top 17% |
| Power | Top 26% | Top 5% | Top 20% |
Efficiency
- KP per heal
- 11.7
- kill points earned per unit healed
- Kill / heal ratio
- 1.28
- total kills vs healing
- T4+T5 kill share
- 69.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
348.9M41.6%
T4
463.8M55.3%
T3
16.2M1.9%
T2
5.48M0.7%
T1
4.16M0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
17.4M19.1%
T4
46.4M50.7%
T3
4.04M4.4%
T2
2.74M3.0%
T1
20.8M22.8%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
6.55M13.6%
Hero
2.84M5.9%
Tech
20.2M42.0%
Building
18.4M38.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 12.4B
- RSS assisted
- 50.1K
Scan history
3 scans · Jul 11, 2026 05:36 UTC → Jul 15, 2026 05:54 UTC
Power48M
Kill points838.5M
Deaths8.39M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 05:54 UTC | #2929 | 48M | -751.9K | +39.1M | +328.9K | +1.73M |
| Jul 11, 2026 21:46 UTC | #2929 | 48.7M | -687K | +10.7M | +78.9K | +71.1K |
| Jul 11, 2026 05:36 UTC | #2929 | 49.4M | first scan on record | |||