Sin Bunny Ranch
No alliance
as of Jul 12, 2026 16:12 UTC
- Kingdom
- #3525
- Civilization
- Civ 15
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 182896851
Power
24.9M
#152 / 696 by power
Top 1% among <25M
Kill Points
63.9K
#508 / 696 by KP
Top 59% among <25M
Deaths
10K
#502 / 696 by deaths
Top 64% among <25M
Kills
3.32K
Healing
648K
Benchmarks
| In Kingdom | <25M | All scanned | |
|---|---|---|---|
| Kill Points | Top 73% | Top 59% | Top 74% |
| Deaths | Top 73% | Top 64% | Top 76% |
| Power | Top 22% | Top 1% | Top 36% |
Efficiency
- KP per heal
- 0.1
- kill points earned per unit healed
- Kill / heal ratio
- 0.01
- total kills vs healing
- T4+T5 kill share
- 96.7%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
63.4K99.3%
T4
4400.7%
T3
00.0%
T2
80.0%
T1
210.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
3.17K95.4%
T4
441.3%
T3
00.0%
T2
40.1%
T1
1063.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
2.69M10.8%
Hero
1.38M5.6%
Tech
9.64M38.7%
Building
11.2M44.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 5.05B
- RSS assisted
- 2.23K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.