24h ɞLonely
[49S!] S O L I D A R I T Y
as of Jul 15, 2026 07:13 UTC
- Kingdom
- #2096
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 183086229
Power
68.6M
#33 / 254 by power
Top 8% among 50-70M
Kill Points
1.64B
#17 / 254 by KP
Top 7% among 50-70M
Deaths
7.63M
#54 / 254 by deaths
Top 58% among 50-70M
Kills
206.3M
Healing
83.7M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 7% | Top 7% | Top 8% |
| Deaths | Top 22% | Top 58% | Top 18% |
| Power | Top 13% | Top 8% | Top 13% |
Efficiency
- KP per heal
- 19.6
- kill points earned per unit healed
- Kill / heal ratio
- 2.46
- total kills vs healing
- T4+T5 kill share
- 60.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
636.9M38.8%
T4
920.7M56.0%
T3
55.8M3.4%
T2
17.5M1.1%
T1
11.9M0.7%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
31.8M15.4%
T4
92.1M44.6%
T3
13.9M6.8%
T2
8.76M4.2%
T1
59.7M28.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
14.7M21.5%
Hero
3.45M5.0%
Tech
31.3M45.7%
Building
19M27.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 7.37B
- RSS assisted
- 66.7K
Scan history
2 scans · Jul 13, 2026 05:29 UTC → Jul 15, 2026 07:13 UTC
Power68.6M
Kill points1.64B
Deaths7.63M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 07:13 UTC | #2096 | 68.6M | +288.7K | +95.7M | +175.7K | +4.59M |
| Jul 13, 2026 05:29 UTC | #2096 | 68.3M | first scan on record | |||