ø ʀᴜꜱᴛ
[-R&D] Razor of Death
as of Jul 12, 2026 05:55 UTC
- Kingdom
- #3666
- Civilization
- Civ 9
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 183163068
Power
55.6M
#48 / 188 by power
Top 73% among 50-70M
Kill Points
481M
#28 / 188 by KP
Top 36% among 50-70M
Deaths
2.69M
#90 / 188 by deaths
Top 91% among 50-70M
Kills
39M
Healing
46.8M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 15% | Top 36% | Top 13% |
| Deaths | Top 48% | Top 91% | Top 31% |
| Power | Top 26% | Top 73% | Top 17% |
Efficiency
- KP per heal
- 10.3
- kill points earned per unit healed
- Kill / heal ratio
- 0.83
- total kills vs healing
- T4+T5 kill share
- 81.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
321.7M66.9%
T4
156.2M32.5%
T3
1.30M0.3%
T2
412.7K0.1%
T1
1.36M0.3%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
16.1M41.2%
T4
15.6M40.0%
T3
325.9K0.8%
T2
206.4K0.5%
T1
6.79M17.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
11.4M20.5%
Hero
2.91M5.2%
Tech
24.6M44.4%
Building
16.6M29.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 4.33B
- RSS assisted
- 36.9K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.