TigRRR
[02~A] Empire Residence A
as of Jul 11, 2026 16:41 UTC
- Kingdom
- #3702
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 18411192
Power
80.8M
#10 / 220 by power
Top 58% among 70-100M
Kill Points
3.11B
#12 / 220 by KP
Top 27% among 70-100M
Deaths
35.2M
#3 / 220 by deaths
Top 7% among 70-100M
Kills
247.9M
Healing
176.7M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 6% | Top 27% | Top 5% |
| Deaths | Top 2% | Top 7% | Top 2% |
| Power | Top 5% | Top 58% | Top 8% |
Efficiency
- KP per heal
- 17.6
- kill points earned per unit healed
- Kill / heal ratio
- 1.40
- total kills vs healing
- T4+T5 kill share
- 85.4%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
2.13B68.5%
T4
968.2M31.1%
T3
2.21M0.1%
T2
2.35M0.1%
T1
6.60M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
106.7M44.8%
T4
96.8M40.6%
T3
552.2K0.2%
T2
1.18M0.5%
T1
33M13.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
21.2M26.2%
Hero
9.11M11.3%
Tech
31.3M38.8%
Building
19.1M23.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 25B
- RSS assisted
- 120.2K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.