MaR10
[AAF3] AA FARM 3
as of Jul 13, 2026 15:58 UTC
- Kingdom
- #1220
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 18527462
Power
85.1M
#67 / 844 by power
Top 42% among 70-100M
Kill Points
5.68B
#38 / 844 by KP
Top 11% among 70-100M
Deaths
39.9M
#22 / 844 by deaths
Top 4% among 70-100M
Kills
482.7M
Healing
295M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 11% | Top 3% |
| Deaths | Top 3% | Top 4% | Top 2% |
| Power | Top 8% | Top 42% | Top 7% |
Efficiency
- KP per heal
- 19.3
- kill points earned per unit healed
- Kill / heal ratio
- 1.64
- total kills vs healing
- T4+T5 kill share
- 84.4%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.71B65.4%
T4
1.91B33.5%
T3
31.7M0.6%
T2
18.6M0.3%
T1
10.5M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
185.7M41.6%
T4
190.6M42.7%
T3
7.93M1.8%
T2
9.32M2.1%
T1
52.4M11.8%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
26.2M30.7%
Hero
8.28M9.7%
Tech
31.3M36.8%
Building
19.4M22.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 29.4B
- RSS assisted
- 149.6K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.