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[~V38] Villain Animals

as of Jul 16, 2026 00:34 UTC

Kingdom
#3338
Civilization
Civ 1
Town Center
TC 25
VIP
Level 0
Governor ID
185733406
Power
55.3M
#39 / 603 by power
Top 75% among 50-70M
Kill Points
808.3M
#30 / 603 by KP
Top 20% among 50-70M
Deaths
3.15M
#85 / 603 by deaths
Top 88% among 50-70M
Kills
76.8M
Healing
50.9M

Benchmarks

In Kingdom50-70MAll scanned
Kill PointsTop 5%Top 20%Top 11%
DeathsTop 15%Top 88%Top 29%
PowerTop 7%Top 75%Top 17%

Efficiency

KP per heal
15.9
kill points earned per unit healed
Kill / heal ratio
1.51
total kills vs healing
T4+T5 kill share
75.1%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
431.5M53.4%
T4
360.9M44.7%
T3
8.99M1.1%
T2
3.87M0.5%
T1
2.98M0.4%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
21.6M28.1%
T4
36.1M47.0%
T3
2.25M2.9%
T2
1.93M2.5%
T1
14.9M19.4%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
13.4M24.3%
Hero
2.56M4.6%
Tech
21.4M38.8%
Building
17.8M32.2%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
3.74B
RSS assisted
60.8K

Scan history

3 scans · Jul 12, 2026 04:41 UTC Jul 16, 2026 00:34 UTC
Power55.3M
Jul 12, 2026 04:41 UTC - 52,573,554Jul 12, 2026 16:01 UTC - 52,571,104Jul 16, 2026 00:34 UTC - 55,275,717
Kill points808.3M
Jul 12, 2026 04:41 UTC - 808,136,817Jul 12, 2026 16:01 UTC - 808,136,817Jul 16, 2026 00:34 UTC - 808,293,177
Deaths3.15M
Jul 12, 2026 04:41 UTC - 3,151,896Jul 12, 2026 16:01 UTC - 3,151,896Jul 16, 2026 00:34 UTC - 3,151,896
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 16, 2026 00:34 UTC#333855.3M+2.70M+156.4K-+236.5K
Jul 12, 2026 16:01 UTC#333852.6M-2.45K---
Jul 12, 2026 04:41 UTC#333852.6Mfirst scan on record