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[_ROK] RISE OF KNIGHT

as of Jul 13, 2026 23:51 UTC

Kingdom
#2349
Civilization
Civ 14
Town Center
TC 25
VIP
Level 0
Governor ID
18645518
Power
84.8M
#18 / 257 by power
Top 43% among 70-100M
Kill Points
1.75B
#13 / 257 by KP
Top 47% among 70-100M
Deaths
24.4M
#11 / 257 by deaths
Top 27% among 70-100M
Kills
137.8M
Healing
123.7M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 6%Top 47%Top 7%
DeathsTop 5%Top 27%Top 5%
PowerTop 8%Top 43%Top 7%

Efficiency

KP per heal
14.2
kill points earned per unit healed
Kill / heal ratio
1.11
total kills vs healing
T4+T5 kill share
91.5%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
982.3M56.0%
T4
758.1M43.2%
T3
8.33M0.5%
T2
2.88M0.2%
T1
1.60M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
49.1M36.0%
T4
75.8M55.6%
T3
2.08M1.5%
T2
1.44M1.1%
T1
8.02M5.9%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
28.4M33.5%
Hero
5.99M7.1%
Tech
31.3M37.0%
Building
19M22.5%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
25.2B
RSS assisted
50.8K

Scan history

3 scans · Jul 11, 2026 03:24 UTC Jul 13, 2026 23:51 UTC
Power84.8M
Jul 11, 2026 03:24 UTC - 88,349,083Jul 11, 2026 20:49 UTC - 88,342,323Jul 13, 2026 23:51 UTC - 84,786,113
Kill points1.75B
Jul 11, 2026 03:24 UTC - 1,747,522,542Jul 11, 2026 20:49 UTC - 1,747,522,542Jul 13, 2026 23:51 UTC - 1,753,184,994
Deaths24.4M
Jul 11, 2026 03:24 UTC - 24,340,372Jul 11, 2026 20:49 UTC - 24,340,372Jul 13, 2026 23:51 UTC - 24,373,111
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 23:51 UTC#234984.8M-3.56M+5.66M+32.7K+410.1K
Jul 11, 2026 20:49 UTC#234988.3M-6.76K---
Jul 11, 2026 03:24 UTC#234988.3Mfirst scan on record