FrayD
[BT61] Boom Town
as of Jul 15, 2026 04:28 UTC
- Kingdom
- #1261
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 18679071
Power
80.1M
#37 / 364 by power
Top 61% among 70-100M
Kill Points
322.8M
#97 / 364 by KP
Top 89% among 70-100M
Deaths
13.5M
#85 / 364 by deaths
Top 66% among 70-100M
Kills
26.2M
Healing
46.7M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 27% | Top 89% | Top 15% |
| Deaths | Top 24% | Top 66% | Top 11% |
| Power | Top 11% | Top 61% | Top 9% |
Efficiency
- KP per heal
- 6.9
- kill points earned per unit healed
- Kill / heal ratio
- 0.56
- total kills vs healing
- T4+T5 kill share
- 92.7%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
213.4M66.1%
T4
104.3M32.3%
T3
4.83M1.5%
T2
165.1K0.1%
T1
74.7K0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
10.7M46.9%
T4
10.4M45.8%
T3
1.21M5.3%
T2
82.5K0.4%
T1
373.7K1.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
25.4M31.7%
Hero
4.51M5.6%
Tech
31.3M39.1%
Building
18.9M23.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 15.8B
- RSS assisted
- 44.9K
Scan history
2 scans · Jul 12, 2026 23:02 UTC → Jul 15, 2026 04:28 UTC
Power80.1M
Kill points322.8M
Deaths13.5M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 15, 2026 04:28 UTC | #1261 | 80.1M | +480.4K | - | - | +31.8K |
| Jul 12, 2026 23:02 UTC | #1261 | 79.6M | first scan on record | |||