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[_ROK] RISE OF KNIGHT

as of Jul 13, 2026 23:51 UTC

Kingdom
#2349
Civilization
Civ 9
Town Center
TC 25
VIP
Level 0
Governor ID
18860533
Power
83.7M
#20 / 257 by power
Top 47% among 70-100M
Kill Points
4.01B
#6 / 257 by KP
Top 20% among 70-100M
Deaths
32.2M
#6 / 257 by deaths
Top 11% among 70-100M
Kills
351.3M
Healing
274.7M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 3%Top 20%Top 4%
DeathsTop 3%Top 11%Top 3%
PowerTop 8%Top 47%Top 7%

Efficiency

KP per heal
14.6
kill points earned per unit healed
Kill / heal ratio
1.28
total kills vs healing
T4+T5 kill share
79.5%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
2.36B58.8%
T4
1.59B39.7%
T3
42M1.0%
T2
6.33M0.2%
T1
11.6M0.3%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
117.8M33.8%
T4
159.4M45.7%
T3
10.5M3.0%
T2
3.17M0.9%
T1
57.9M16.6%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
27.1M32.4%
Hero
6.23M7.5%
Tech
31.3M37.5%
Building
19M22.7%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
22.4B
RSS assisted
116.5K

Scan history

3 scans · Jul 11, 2026 03:24 UTC Jul 13, 2026 23:51 UTC
Power83.7M
Jul 11, 2026 03:24 UTC - 84,707,378Jul 11, 2026 20:49 UTC - 88,923,478Jul 13, 2026 23:51 UTC - 83,657,600
Kill points4.01B
Jul 11, 2026 03:24 UTC - 3,947,894,917Jul 11, 2026 20:49 UTC - 3,947,894,917Jul 13, 2026 23:51 UTC - 4,009,948,167
Deaths32.2M
Jul 11, 2026 03:24 UTC - 31,635,829Jul 11, 2026 20:49 UTC - 31,635,829Jul 13, 2026 23:51 UTC - 32,205,747
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 23:51 UTC#234983.7M-5.27M+62.1M+569.9K+5.92M
Jul 11, 2026 20:49 UTC#234988.9M+4.22M--+430.5K
Jul 11, 2026 03:24 UTC#234984.7Mfirst scan on record