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Techシ

[52!T] RISE OF !TALY

as of Jul 12, 2026 23:38 UTC

Kingdom
#3689
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
189157770
Power
68.2M
#32 / 455 by power
Top 10% among 50-70M
Kill Points
1.58B
#25 / 455 by KP
Top 8% among 50-70M
Deaths
5.39M
#61 / 455 by deaths
Top 73% among 50-70M
Kills
121.9M
Healing
102.2M

Benchmarks

In Kingdom50-70MAll scanned
Kill PointsTop 6%Top 8%Top 8%
DeathsTop 14%Top 73%Top 22%
PowerTop 8%Top 10%Top 13%

Efficiency

KP per heal
15.5
kill points earned per unit healed
Kill / heal ratio
1.19
total kills vs healing
T4+T5 kill share
87.5%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.01B63.6%
T4
563M35.5%
T3
8.19M0.5%
T2
3.06M0.2%
T1
2.33M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
50.4M41.3%
T4
56.3M46.2%
T3
2.05M1.7%
T2
1.53M1.3%
T1
11.7M9.6%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
17.5M25.7%
Hero
4.22M6.2%
Tech
27.5M40.3%
Building
19M27.8%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
13.9B
RSS assisted
161.8K

Scan history

3 scans · Jul 11, 2026 07:42 UTC Jul 12, 2026 23:38 UTC
Power68.2M
Jul 11, 2026 07:42 UTC - 73,315,354Jul 11, 2026 23:15 UTC - 70,155,618Jul 12, 2026 23:38 UTC - 68,218,700
Kill points1.58B
Jul 11, 2026 07:42 UTC - 1,440,461,743Jul 11, 2026 23:15 UTC - 1,494,198,704Jul 12, 2026 23:38 UTC - 1,584,769,339
Deaths5.39M
Jul 11, 2026 07:42 UTC - 4,943,374Jul 11, 2026 23:15 UTC - 5,012,418Jul 12, 2026 23:38 UTC - 5,394,055
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 12, 2026 23:38 UTC#368968.2M-1.94M+90.6M+381.6K+3.47M
Jul 11, 2026 23:15 UTC#368970.2M-3.16M+53.7M+69K+2.40M
Jul 11, 2026 07:42 UTC#368973.3Mfirst scan on record