TOUR
[-R&D] Razor of Death
as of Jul 11, 2026 16:33 UTC
- Kingdom
- #3666
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 189517999
Power
69.1M
#19 / 188 by power
Top 5% among 50-70M
Kill Points
932.5M
#17 / 188 by KP
Top 17% among 50-70M
Deaths
4.16M
#58 / 188 by deaths
Top 82% among 50-70M
Kills
94.7M
Healing
64.4M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 10% | Top 17% | Top 10% |
| Deaths | Top 31% | Top 82% | Top 25% |
| Power | Top 11% | Top 5% | Top 12% |
Efficiency
- KP per heal
- 14.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.47
- total kills vs healing
- T4+T5 kill share
- 67.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
538M57.7%
T4
370.3M39.7%
T3
15M1.6%
T2
4.18M0.4%
T1
4.98M0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
26.9M28.4%
T4
37M39.1%
T3
3.74M4.0%
T2
2.09M2.2%
T1
24.9M26.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
19.8M28.7%
Hero
3.48M5.0%
Tech
26.7M38.8%
Building
18.9M27.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 6.47B
- RSS assisted
- 85.2K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.