Mɛɵnɢfarm
[D>C] Dynastic Carnage
as of Jul 13, 2026 03:18 UTC
- Kingdom
- #3010
- Civilization
- Civ 2
- Town Center
- TC 24
- VIP
- Level 0
- Governor ID
- 190038182
Power
24.6M
#71 / 308 by power
Top 1% among <25M
Kill Points
5.36M
#91 / 308 by KP
Top 14% among <25M
Deaths
3.83M
#57 / 308 by deaths
Top 3% among <25M
Kills
418.3K
Healing
1.64M
Benchmarks
| In Kingdom | <25M | All scanned | |
|---|---|---|---|
| Kill Points | Top 30% | Top 14% | Top 42% |
| Deaths | Top 19% | Top 3% | Top 27% |
| Power | Top 24% | Top 1% | Top 36% |
Efficiency
- KP per heal
- 3.3
- kill points earned per unit healed
- Kill / heal ratio
- 0.26
- total kills vs healing
- T4+T5 kill share
- 90.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
3.13M58.4%
T4
2.21M41.2%
T3
1.84K0.0%
T2
11.7K0.2%
T1
6.96K0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
156.5K37.4%
T4
220.7K52.8%
T3
4610.1%
T2
5.83K1.4%
T1
34.8K8.3%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
2.58M10.5%
Hero
1.96M7.9%
Tech
11.1M44.9%
Building
9.05M36.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 5.08B
- RSS assisted
- 2.64K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.