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[Mx93] Matrix Dynasty

as of Jul 16, 2026 01:24 UTC

Kingdom
#3693
Civilization
Civ 2
Town Center
TC 25
VIP
Level 0
Governor ID
191224210
Power
77.2M
#16 / 258 by power
Top 72% among 70-100M
Kill Points
777.8M
#28 / 258 by KP
Top 73% among 70-100M
Deaths
8.79M
#23 / 258 by deaths
Top 84% among 70-100M
Kills
65.7M
Healing
47.7M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 11%Top 73%Top 11%
DeathsTop 9%Top 84%Top 16%
PowerTop 7%Top 72%Top 10%

Efficiency

KP per heal
16.3
kill points earned per unit healed
Kill / heal ratio
1.38
total kills vs healing
T4+T5 kill share
88.8%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
371.7M47.8%
T4
397.4M51.1%
T3
6.11M0.8%
T2
1.50M0.2%
T1
1.02M0.1%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
18.6M28.3%
T4
39.7M60.5%
T3
1.53M2.3%
T2
750.4K1.1%
T1
5.10M7.8%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
21.9M28.4%
Hero
4.83M6.3%
Tech
31.3M40.6%
Building
19.1M24.8%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
4.69B
RSS assisted
59.2K

Scan history

3 scans · Jul 11, 2026 07:42 UTC Jul 16, 2026 01:24 UTC
Power77.2M
Jul 11, 2026 07:42 UTC - 87,223,154Jul 11, 2026 23:21 UTC - 87,211,334Jul 16, 2026 01:24 UTC - 77,240,424
Kill points777.8M
Jul 11, 2026 07:42 UTC - 733,164,687Jul 11, 2026 23:21 UTC - 733,164,687Jul 16, 2026 01:24 UTC - 777,776,175
Deaths8.79M
Jul 11, 2026 07:42 UTC - 8,083,581Jul 11, 2026 23:21 UTC - 8,083,581Jul 16, 2026 01:24 UTC - 8,787,380
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 16, 2026 01:24 UTC#369377.2M-9.97M+44.6M+703.8K+2.30M
Jul 11, 2026 23:21 UTC#369387.2M-11.8K--+460
Jul 11, 2026 07:42 UTC#369387.2Mfirst scan on record