Skull Shot
[AK19] ANCIENT KINGS
as of Jul 14, 2026 04:40 UTC
- Kingdom
- #2620
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 1931432
Power
90.6M
#3 / 142 by power
Top 23% among 70-100M
Kill Points
2.33B
#4 / 142 by KP
Top 37% among 70-100M
Deaths
20.5M
#4 / 142 by deaths
Top 39% among 70-100M
Kills
217.1M
Healing
124.5M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 37% | Top 6% |
| Deaths | Top 3% | Top 39% | Top 7% |
| Power | Top 3% | Top 23% | Top 5% |
Efficiency
- KP per heal
- 18.7
- kill points earned per unit healed
- Kill / heal ratio
- 1.74
- total kills vs healing
- T4+T5 kill share
- 83.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.38B59.2%
T4
912.3M39.2%
T3
29.5M1.3%
T2
3.79M0.2%
T1
4.59M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
69M35.8%
T4
91.2M47.4%
T3
7.37M3.8%
T2
1.89M1.0%
T1
22.9M11.9%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
34.8M38.4%
Hero
5.29M5.8%
Tech
31.3M34.6%
Building
19.1M21.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 14.5B
- RSS assisted
- 55.3K
Scan history
4 scans · Jul 11, 2026 04:12 UTC → Jul 14, 2026 04:40 UTC
Power90.6M
Kill points2.33B
Deaths20.5M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 14, 2026 04:40 UTC | #2620 | 90.6M | +140 | - | - | +326 |
| Jul 13, 2026 06:04 UTC | #2620 | 90.6M | +166.7K | - | - | +2.40K |
| Jul 11, 2026 21:11 UTC | #2620 | 90.5M | - | - | - | - |
| Jul 11, 2026 04:12 UTC | #2620 | 90.5M | first scan on record | |||