MC Dymka Empire
[02~A] Empire Residence A
as of Jul 12, 2026 06:04 UTC
- Kingdom
- #3702
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 196050013
Power
71M
#21 / 220 by power
Top 97% among 70-100M
Kill Points
1.70B
#24 / 220 by KP
Top 48% among 70-100M
Deaths
5.37M
#51 / 220 by deaths
Top 94% among 70-100M
Kills
186M
Healing
60M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 11% | Top 48% | Top 8% |
| Deaths | Top 24% | Top 94% | Top 22% |
| Power | Top 10% | Top 97% | Top 12% |
Efficiency
- KP per heal
- 28.4
- kill points earned per unit healed
- Kill / heal ratio
- 3.10
- total kills vs healing
- T4+T5 kill share
- 80.7%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
295.9M17.4%
T4
1.35B79.4%
T3
39.3M2.3%
T2
10.8M0.6%
T1
4.15M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
14.8M8.0%
T4
135.2M72.7%
T3
9.82M5.3%
T2
5.40M2.9%
T1
20.7M11.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
16.6M23.4%
Hero
3.71M5.2%
Tech
31.3M44.1%
Building
19.4M27.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 7.43B
- RSS assisted
- 43K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.