孔明 农业
[G@X] 军师阁
as of Jul 13, 2026 10:04 UTC
- Kingdom
- #1300
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 20202140
Power
51M
#59 / 212 by power
Top 95% among 50-70M
Kill Points
61.4M
#69 / 212 by KP
Top 87% among 50-70M
Deaths
2.08M
#83 / 212 by deaths
Top 94% among 50-70M
Kills
13.8M
Healing
16.1M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 33% | Top 87% | Top 25% |
| Deaths | Top 40% | Top 94% | Top 35% |
| Power | Top 28% | Top 95% | Top 18% |
Efficiency
- KP per heal
- 3.8
- kill points earned per unit healed
- Kill / heal ratio
- 0.86
- total kills vs healing
- T4+T5 kill share
- 90.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
17.3M28.1%
T4
43.5M70.8%
T3
454.9K0.7%
T2
103.8K0.2%
T1
82.1K0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
863.4K14.9%
T4
4.35M75.1%
T3
113.7K2.0%
T2
51.9K0.9%
T1
410.6K7.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
5.14M10.1%
Hero
2.40M4.7%
Tech
26.2M51.4%
Building
17.3M33.8%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 15.2B
- RSS assisted
- 28.6K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.