Sorzer
No alliance
as of Jul 13, 2026 10:06 UTC
- Kingdom
- #2083
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 20262294
Power
79.7M
#11 / 157 by power
Top 62% among 70-100M
Kill Points
2.03B
#8 / 157 by KP
Top 42% among 70-100M
Deaths
17.4M
#19 / 157 by deaths
Top 50% among 70-100M
Kills
172.2M
Healing
66.8M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 6% | Top 42% | Top 7% |
| Deaths | Top 13% | Top 50% | Top 8% |
| Power | Top 8% | Top 62% | Top 9% |
Efficiency
- KP per heal
- 30.3
- kill points earned per unit healed
- Kill / heal ratio
- 2.58
- total kills vs healing
- T4+T5 kill share
- 86.7%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.13B55.7%
T4
880.2M43.4%
T3
11.9M0.6%
T2
3.14M0.2%
T1
3.53M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
56.4M33.9%
T4
88M52.8%
T3
2.97M1.8%
T2
1.57M0.9%
T1
17.7M10.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
24.3M30.4%
Hero
5.15M6.5%
Tech
31.3M39.3%
Building
18.9M23.8%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 20.9B
- RSS assisted
- 60.8K
Scan history
2 scans · Jul 13, 2026 04:42 UTC → Jul 13, 2026 10:06 UTC
Power79.7M
Kill points2.03B
Deaths17.4M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 10:06 UTC | #2083 | 79.7M | - | - | - | - |
| Jul 13, 2026 04:42 UTC | #2083 | 79.7M | first scan on record | |||