Big Bunny
[27LU] The LAST of US
as of Jul 13, 2026 19:04 UTC
- Kingdom
- #1727
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 2026435
Power
91M
#11 / 145 by power
Top 22% among 70-100M
Kill Points
1.69B
#8 / 145 by KP
Top 49% among 70-100M
Deaths
26.7M
#4 / 145 by deaths
Top 21% among 70-100M
Kills
165M
Healing
99.1M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 6% | Top 49% | Top 8% |
| Deaths | Top 3% | Top 21% | Top 4% |
| Power | Top 8% | Top 22% | Top 5% |
Efficiency
- KP per heal
- 17.0
- kill points earned per unit healed
- Kill / heal ratio
- 1.66
- total kills vs healing
- T4+T5 kill share
- 83.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.06B62.4%
T4
620.9M36.8%
T3
5.76M0.3%
T2
3.69M0.2%
T1
4.05M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
52.8M38.1%
T4
62.1M44.9%
T3
1.44M1.0%
T2
1.84M1.3%
T1
20.3M14.6%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
32.9M36.2%
Hero
7.42M8.2%
Tech
31.3M34.4%
Building
19.4M21.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 35.1B
- RSS assisted
- 71.3K
Scan history
3 scans · Jul 11, 2026 00:31 UTC → Jul 13, 2026 19:04 UTC
Power91M
Kill points1.69B
Deaths26.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 19:04 UTC | #1727 | 91M | -3.76M | +22.8M | +287.4K | +876.7K |
| Jul 11, 2026 20:18 UTC | #1727 | 94.8M | -7.22M | +19.4M | +152.6K | +692.2K |
| Jul 11, 2026 00:31 UTC | #1727 | 102M | first scan on record | |||