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[K22V] Knights of Valhalla
as of Jul 13, 2026 11:19 UTC
- Kingdom
- #3922
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 203783417
Power
59.5M
#10 / 593 by power
Top 53% among 50-70M
Kill Points
886.5M
#10 / 593 by KP
Top 18% among 50-70M
Deaths
3.54M
#25 / 593 by deaths
Top 86% among 50-70M
Kills
78.6M
Healing
64.6M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 18% | Top 11% |
| Deaths | Top 5% | Top 86% | Top 28% |
| Power | Top 2% | Top 53% | Top 16% |
Efficiency
- KP per heal
- 13.7
- kill points earned per unit healed
- Kill / heal ratio
- 1.22
- total kills vs healing
- T4+T5 kill share
- 83.6%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
441.4M49.8%
T4
435.8M49.2%
T3
4.92M0.6%
T2
2.26M0.3%
T1
2.11M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
22.1M28.1%
T4
43.6M55.5%
T3
1.23M1.6%
T2
1.13M1.4%
T1
10.5M13.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
13.5M22.7%
Hero
3.11M5.2%
Tech
26M43.8%
Building
16.8M28.3%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 3.18B
- RSS assisted
- 92.4K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.