Sad game bye
[K22V] Knights of Valhalla
as of Jul 13, 2026 11:19 UTC
- Kingdom
- #3922
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 203959953
Power
56.8M
#15 / 593 by power
Top 66% among 50-70M
Kill Points
2.23B
#1 / 593 by KP
Top 4% among 50-70M
Deaths
6.14M
#3 / 593 by deaths
Top 68% among 50-70M
Kills
230.7M
Healing
109.3M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 4% | Top 6% |
| Deaths | Top 1% | Top 68% | Top 20% |
| Power | Top 3% | Top 66% | Top 17% |
Efficiency
- KP per heal
- 20.4
- kill points earned per unit healed
- Kill / heal ratio
- 2.11
- total kills vs healing
- T4+T5 kill share
- 78.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
750.9M33.7%
T4
1.43B64.5%
T3
24.3M1.1%
T2
8.48M0.4%
T1
7.87M0.4%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
37.5M16.3%
T4
143.5M62.2%
T3
6.07M2.6%
T2
4.24M1.8%
T1
39.4M17.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
12.4M21.9%
Hero
2.70M4.7%
Tech
24.1M42.5%
Building
17.6M30.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 2.68B
- RSS assisted
- 105.4K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.