11メfarmkiller
[3911] 3911 KINGDOM
as of Jul 13, 2026 06:15 UTC
- Kingdom
- #3911
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 205801035
Power
54.9M
#21 / 594 by power
Top 77% among 50-70M
Kill Points
575.2M
#10 / 594 by KP
Top 30% among 50-70M
Deaths
4.50M
#6 / 594 by deaths
Top 79% among 50-70M
Kills
77.9M
Healing
47.9M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 2% | Top 30% | Top 12% |
| Deaths | Top 2% | Top 79% | Top 24% |
| Power | Top 4% | Top 77% | Top 17% |
Efficiency
- KP per heal
- 12.0
- kill points earned per unit healed
- Kill / heal ratio
- 1.63
- total kills vs healing
- T4+T5 kill share
- 61.2%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
89.1M15.5%
T4
432.5M75.2%
T3
35.4M6.2%
T2
15.5M2.7%
T1
2.72M0.5%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
4.45M5.7%
T4
43.2M55.5%
T3
8.86M11.4%
T2
7.76M10.0%
T1
13.6M17.4%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
8.59M15.7%
Hero
2.68M4.9%
Tech
25.7M46.9%
Building
17.9M32.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 4.57B
- RSS assisted
- 69.1K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.