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[932A] Kingdom of Banwell

as of Jul 15, 2026 06:27 UTC

Kingdom
#1932
Civilization
Civ 12
Town Center
TC 25
VIP
Level 0
Governor ID
20615479
Power
87.3M
#23 / 136 by power
Top 34% among 70-100M
Kill Points
2.45B
#12 / 136 by KP
Top 35% among 70-100M
Deaths
31.1M
#4 / 136 by deaths
Top 12% among 70-100M
Kills
368.9M
Healing
249.4M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 9%Top 35%Top 6%
DeathsTop 3%Top 12%Top 3%
PowerTop 17%Top 34%Top 6%

Efficiency

KP per heal
9.8
kill points earned per unit healed
Kill / heal ratio
1.48
total kills vs healing
T4+T5 kill share
46.0%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.43B58.6%
T4
957.6M39.1%
T3
10.9M0.4%
T2
7.85M0.3%
T1
38M1.6%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
71.7M19.7%
T4
95.8M26.3%
T3
2.73M0.8%
T2
3.92M1.1%
T1
190M52.2%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
29.5M33.7%
Hero
7.15M8.2%
Tech
31.3M35.9%
Building
19.4M22.2%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
32.4B
RSS assisted
75.6K

Scan history

3 scans · Jul 11, 2026 02:01 UTC Jul 15, 2026 06:27 UTC
Power87.3M
Jul 11, 2026 02:01 UTC - 87,334,890Jul 12, 2026 01:23 UTC - 87,332,140Jul 15, 2026 06:27 UTC - 87,339,590
Kill points2.45B
Jul 11, 2026 02:01 UTC - 2,447,541,498Jul 12, 2026 01:23 UTC - 2,447,541,498Jul 15, 2026 06:27 UTC - 2,447,541,498
Deaths31.1M
Jul 11, 2026 02:01 UTC - 31,090,519Jul 12, 2026 01:23 UTC - 31,090,519Jul 15, 2026 06:27 UTC - 31,090,519
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 15, 2026 06:27 UTC#193287.3M+7.45K--+871
Jul 12, 2026 01:23 UTC#193287.3M-2.75K--+106
Jul 11, 2026 02:01 UTC#193287.3Mfirst scan on record