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Ti punch

[A~03] ARMOR OF FIGHTERS

as of Jul 13, 2026 08:20 UTC

Kingdom
#1036
Civilization
Civ 11
Town Center
TC 25
VIP
Level 0
Governor ID
2064690
Power
84.8M
#8 / 129 by power
Top 43% among 70-100M
Kill Points
1.81B
#11 / 129 by KP
Top 46% among 70-100M
Deaths
21M
#13 / 129 by deaths
Top 37% among 70-100M
Kills
124.6M
Healing
93M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 9%Top 46%Top 7%
DeathsTop 11%Top 37%Top 6%
PowerTop 7%Top 43%Top 7%

Efficiency

KP per heal
19.5
kill points earned per unit healed
Kill / heal ratio
1.34
total kills vs healing
T4+T5 kill share
95.7%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.30B71.5%
T4
513.8M28.3%
T3
1.73M0.1%
T2
977.6K0.1%
T1
859.5K0.0%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
64.8M53.4%
T4
51.4M42.3%
T3
433.4K0.4%
T2
488.8K0.4%
T1
4.30M3.5%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
27.1M32.0%
Hero
6.99M8.2%
Tech
31.3M37.0%
Building
19.4M22.8%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
41.4B
RSS assisted
141.8K

Scan history

3 scans · Jul 10, 2026 19:54 UTC Jul 13, 2026 08:20 UTC
Power84.8M
Jul 10, 2026 19:54 UTC - 89,378,502Jul 11, 2026 19:46 UTC - 84,716,972Jul 13, 2026 08:20 UTC - 84,807,732
Kill points1.81B
Jul 10, 2026 19:54 UTC - 1,801,374,238Jul 11, 2026 19:46 UTC - 1,810,400,938Jul 13, 2026 08:20 UTC - 1,814,320,648
Deaths21M
Jul 10, 2026 19:54 UTC - 20,965,359Jul 11, 2026 19:46 UTC - 20,970,928Jul 13, 2026 08:20 UTC - 20,970,928
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 08:20 UTC#103684.8M+90.8K+3.92M-+623.2K
Jul 11, 2026 19:46 UTC#103684.7M-4.66M+9.03M+5.57K+794.3K
Jul 10, 2026 19:54 UTC#103689.4Mfirst scan on record