KINGKОNG
No alliance
as of Jul 13, 2026 06:22 UTC
- Kingdom
- #3928
- Civilization
- Civ 11
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 206750140
Power
56.2M
#16 / 203 by power
Top 69% among 50-70M
Kill Points
576.3M
#16 / 203 by KP
Top 30% among 50-70M
Deaths
1.97M
#44 / 203 by deaths
Top 95% among 50-70M
Kills
47.2M
Healing
46.1M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 8% | Top 30% | Top 12% |
| Deaths | Top 22% | Top 95% | Top 36% |
| Power | Top 8% | Top 69% | Top 17% |
Efficiency
- KP per heal
- 12.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.02
- total kills vs healing
- T4+T5 kill share
- 91.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
283.9M49.3%
T4
287.5M49.9%
T3
1.53M0.3%
T2
2.86M0.5%
T1
484.9K0.1%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
14.2M30.1%
T4
28.7M60.9%
T3
383.4K0.8%
T2
1.43M3.0%
T1
2.42M5.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
7.35M13.1%
Hero
2.73M4.9%
Tech
27.2M48.4%
Building
18.9M33.7%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 2.81B
- RSS assisted
- 85.8K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.