unlucky on crit
[<66>] Renaissance Era
as of Jul 13, 2026 05:30 UTC
- Kingdom
- #3866
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 206811212
Power
64.8M
#24 / 310 by power
Top 26% among 50-70M
Kill Points
1.07B
#10 / 310 by KP
Top 14% among 50-70M
Deaths
3.36M
#37 / 310 by deaths
Top 87% among 50-70M
Kills
115.1M
Healing
33.9M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 14% | Top 10% |
| Deaths | Top 12% | Top 87% | Top 28% |
| Power | Top 8% | Top 26% | Top 14% |
Efficiency
- KP per heal
- 31.6
- kill points earned per unit healed
- Kill / heal ratio
- 3.40
- total kills vs healing
- T4+T5 kill share
- 80.3%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
198.1M18.5%
T4
824.8M77.1%
T3
39.2M3.7%
T2
6.31M0.6%
T1
1.95M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
9.90M8.6%
T4
82.5M71.6%
T3
9.80M8.5%
T2
3.16M2.7%
T1
9.77M8.5%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
10.8M16.6%
Hero
3.89M6.0%
Tech
31.3M48.3%
Building
18.8M29.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 3.16B
- RSS assisted
- 90.3K
Scan history
3 scans · Jul 11, 2026 08:56 UTC → Jul 13, 2026 05:30 UTC
Power64.8M
Kill points1.07B
Deaths3.36M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 05:30 UTC | #3866 | 64.8M | +60K | - | - | - |
| Jul 11, 2026 17:30 UTC | #3866 | 64.8M | - | - | - | - |
| Jul 11, 2026 08:56 UTC | #3866 | 64.8M | first scan on record | |||