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[K22V] Knights of Valhalla
as of Jul 13, 2026 11:19 UTC
- Kingdom
- #3922
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 209679771
Power
59.6M
#9 / 593 by power
Top 52% among 50-70M
Kill Points
595M
#23 / 593 by KP
Top 29% among 50-70M
Deaths
4.11M
#16 / 593 by deaths
Top 82% among 50-70M
Kills
62M
Healing
27.7M
Benchmarks
| In Kingdom | 50-70M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 29% | Top 12% |
| Deaths | Top 3% | Top 82% | Top 26% |
| Power | Top 2% | Top 52% | Top 16% |
Efficiency
- KP per heal
- 21.5
- kill points earned per unit healed
- Kill / heal ratio
- 2.24
- total kills vs healing
- T4+T5 kill share
- 74.5%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
204.9M34.4%
T4
359M60.3%
T3
18.5M3.1%
T2
11.6M1.9%
T1
1.08M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
10.2M16.5%
T4
35.9M57.9%
T3
4.62M7.5%
T2
5.80M9.4%
T1
5.41M8.7%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
9.15M15.4%
Hero
2.61M4.4%
Tech
29.1M48.8%
Building
18.7M31.5%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 6.78B
- RSS assisted
- 82.4K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.