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[K22V] Knights of Valhalla
as of Jul 13, 2026 11:19 UTC
- Kingdom
- #3922
- Civilization
- Civ 12
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 209680475
Power
48.1M
#44 / 593 by power
Top 4% among 25-50M
Kill Points
689M
#18 / 593 by KP
Top 1% among 25-50M
Deaths
4.52M
#9 / 593 by deaths
Top 37% among 25-50M
Kills
75.9M
Healing
30.9M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 1% | Top 12% |
| Deaths | Top 2% | Top 37% | Top 24% |
| Power | Top 8% | Top 4% | Top 19% |
Efficiency
- KP per heal
- 22.3
- kill points earned per unit healed
- Kill / heal ratio
- 2.46
- total kills vs healing
- T4+T5 kill share
- 70.1%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
229.2M33.3%
T4
417.1M60.5%
T3
19.7M2.9%
T2
21.8M3.2%
T1
1.38M0.2%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
11.5M15.1%
T4
41.7M55.0%
T3
4.92M6.5%
T2
10.9M14.3%
T1
6.91M9.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
3.53M7.3%
Hero
2.24M4.6%
Tech
24.6M51.1%
Building
17.8M36.9%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 2.13B
- RSS assisted
- 129.1K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.