Daddy Engineer
[AAF3] AA FARM 3
as of Jul 13, 2026 15:58 UTC
- Kingdom
- #1220
- Civilization
- Civ 13
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 22107469
Power
98.8M
#29 / 844 by power
Top 3% among 70-100M
Kill Points
46.6B
#1 / 844 by KP
Top 1% among 70-100M
Deaths
85.5M
#3 / 844 by deaths
Top 1% among 70-100M
Kills
2.76B
Healing
1.87B
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 1% | Top 1% | Top 1% |
| Deaths | Top 1% | Top 1% | Top 1% |
| Power | Top 4% | Top 3% | Top 4% |
Efficiency
- KP per heal
- 24.9
- kill points earned per unit healed
- Kill / heal ratio
- 1.48
- total kills vs healing
- T4+T5 kill share
- 97.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
39.8B85.5%
T4
6.67B14.3%
T3
53.3M0.1%
T2
20.5M0.0%
T1
11.5M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
1.99B72.7%
T4
667.5M24.4%
T3
13.3M0.5%
T2
10.3M0.4%
T1
57.5M2.1%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
38.1M38.6%
Hero
9.92M10.0%
Tech
31.3M31.7%
Building
19.4M19.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 33.8B
- RSS assisted
- 224.7K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.