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[#RKG] Rising Kingsguard
as of Jul 13, 2026 16:30 UTC
- Kingdom
- #1303
- Civilization
- Civ 11
- Town Center
- TC 24
- VIP
- Level 0
- Governor ID
- 222567856
Power
17.9M
#147 / 271 by power
Top 17% among <25M
Kill Points
121.9K
#198 / 271 by KP
Top 54% among <25M
Deaths
0
#260 / 271 by deaths
Top 98% among <25M
Kills
12.2K
Healing
749.3K
Benchmarks
| In Kingdom | <25M | All scanned | |
|---|---|---|---|
| Kill Points | Top 74% | Top 54% | Top 70% |
| Deaths | Top 96% | Top 98% | Top 99% |
| Power | Top 55% | Top 17% | Top 46% |
Efficiency
- KP per heal
- 0.2
- kill points earned per unit healed
- Kill / heal ratio
- 0.02
- total kills vs healing
- T4+T5 kill share
- 100.0%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
00.0%
T4
121.9K100.0%
T3
00.0%
T2
00.0%
T1
00.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
00.0%
T4
12.2K100.0%
T3
00.0%
T2
00.0%
T1
00.0%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
3.68M20.6%
Hero
1.48M8.2%
Tech
4.23M23.6%
Building
8.52M47.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 2.46B
- RSS assisted
- 2.15K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.