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[66T] Takeda Dynasty
as of Jul 13, 2026 14:07 UTC
- Kingdom
- #4066
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 224336494
Power
39.2M
#20 / 409 by power
Top 29% among 25-50M
Kill Points
40.6M
#18 / 409 by KP
Top 50% among 25-50M
Deaths
106.7K
#115 / 409 by deaths
Top 97% among 25-50M
Kills
6.14M
Healing
3.28M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 5% | Top 50% | Top 28% |
| Deaths | Top 29% | Top 97% | Top 67% |
| Power | Top 5% | Top 29% | Top 24% |
Efficiency
- KP per heal
- 12.4
- kill points earned per unit healed
- Kill / heal ratio
- 1.87
- total kills vs healing
- T4+T5 kill share
- 50.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
7.40M18.2%
T4
27.6M67.9%
T3
3.37M8.3%
T2
2.04M5.0%
T1
231K0.6%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
369.8K6.0%
T4
2.76M44.9%
T3
842K13.7%
T2
1.02M16.6%
T1
1.15M18.8%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
7.11M18.2%
Hero
1.45M3.7%
Tech
14.3M36.5%
Building
16.3M41.6%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 1.02B
- RSS assisted
- 27.8K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.