← Kingdom #2292 leaderboard

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[BNY] Bunny Bandits

as of Jul 13, 2026 23:08 UTC

Kingdom
#2292
Civilization
Civ 12
Town Center
TC 25
VIP
Level 0
Governor ID
22488267
Power
89.1M
#14 / 192 by power
Top 28% among 70-100M
Kill Points
1.86B
#22 / 192 by KP
Top 45% among 70-100M
Deaths
26.6M
#11 / 192 by deaths
Top 21% among 70-100M
Kills
178.8M
Healing
142.7M

Benchmarks

In Kingdom70-100MAll scanned
Kill PointsTop 12%Top 45%Top 7%
DeathsTop 6%Top 21%Top 4%
PowerTop 8%Top 28%Top 6%

Efficiency

KP per heal
13.0
kill points earned per unit healed
Kill / heal ratio
1.25
total kills vs healing
T4+T5 kill share
73.2%
share of kills that are high-tier

More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.

Kill points by tier

T5
1.11B60.0%
T4
720.8M38.8%
T3
8.16M0.4%
T2
4.88M0.3%
T1
8.44M0.5%

Where this governor's kill points came from - T4/T5 weight signals real KvK combat.

Kills by tier

T5
55.7M31.9%
T4
72.1M41.3%
T3
2.04M1.2%
T2
2.44M1.4%
T1
42.2M24.2%

Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.

Power composition

Troop
31.2M35.0%
Hero
7.25M8.1%
Tech
31.3M35.2%
Building
19.4M21.7%

Troop / hero / tech / building split of total power.

Resources

RSS gathered
25.8B
RSS assisted
99.6K

Scan history

3 scans · Jul 11, 2026 03:09 UTC Jul 13, 2026 23:08 UTC
Power89.1M
Jul 11, 2026 03:09 UTC - 91,345,215Jul 11, 2026 20:49 UTC - 91,345,215Jul 13, 2026 23:08 UTC - 89,121,505
Kill points1.86B
Jul 11, 2026 03:09 UTC - 1,810,550,504Jul 11, 2026 20:49 UTC - 1,810,550,504Jul 13, 2026 23:08 UTC - 1,855,474,721
Deaths26.6M
Jul 11, 2026 03:09 UTC - 26,488,998Jul 11, 2026 20:49 UTC - 26,488,998Jul 13, 2026 23:08 UTC - 26,598,183
ScanKingdomPowerΔ PowerΔ KPΔ DeathsΔ Healed
Jul 13, 2026 23:08 UTC#229289.1M-2.22M+44.9M+109.2K+3.33M
Jul 11, 2026 20:49 UTC#229291.3M----
Jul 11, 2026 03:09 UTC#229291.3Mfirst scan on record