CuaThit
[Z-LG] ᴢ ʟᴇɢᴇɴᴅs
as of Jul 16, 2026 01:15 UTC
- Kingdom
- #1636
- Civilization
- Civ 2
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 22910546
Power
41.4M
#51 / 231 by power
Top 21% among 25-50M
Kill Points
18.9M
#75 / 231 by KP
Top 68% among 25-50M
Deaths
4.73M
#63 / 231 by deaths
Top 35% among 25-50M
Kills
2.12M
Healing
8.25M
Benchmarks
| In Kingdom | 25-50M | All scanned | |
|---|---|---|---|
| Kill Points | Top 33% | Top 68% | Top 33% |
| Deaths | Top 28% | Top 35% | Top 24% |
| Power | Top 23% | Top 21% | Top 22% |
Efficiency
- KP per heal
- 2.3
- kill points earned per unit healed
- Kill / heal ratio
- 0.26
- total kills vs healing
- T4+T5 kill share
- 60.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
8.71M46.1%
T4
8.55M45.3%
T3
797.7K4.2%
T2
782.9K4.1%
T1
47.6K0.3%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
435.3K20.5%
T4
855.2K40.3%
T3
199.4K9.4%
T2
391.5K18.5%
T1
238.2K11.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
5.16M12.5%
Hero
2.08M5.0%
Tech
19.1M46.1%
Building
15.1M36.4%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 7.23B
- RSS assisted
- 16.4K
Scan history
2 scans · Jul 13, 2026 00:13 UTC → Jul 16, 2026 01:15 UTC
Power41.4M
Kill points18.9M
Deaths4.73M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 16, 2026 01:15 UTC | #1636 | 41.4M | - | - | - | - |
| Jul 13, 2026 00:13 UTC | #1636 | 41.4M | first scan on record | |||