Mouzip
No alliance
as of Jul 13, 2026 14:17 UTC
- Kingdom
- #1052
- Civilization
- Civ 1
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 231216
Power
91.9M
#26 / 675 by power
Top 20% among 70-100M
Kill Points
2.28B
#26 / 675 by KP
Top 38% among 70-100M
Deaths
32.7M
#19 / 675 by deaths
Top 10% among 70-100M
Kills
168.8M
Healing
167.3M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 4% | Top 38% | Top 6% |
| Deaths | Top 3% | Top 10% | Top 3% |
| Power | Top 4% | Top 20% | Top 5% |
Efficiency
- KP per heal
- 13.6
- kill points earned per unit healed
- Kill / heal ratio
- 1.01
- total kills vs healing
- T4+T5 kill share
- 96.8%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
1.54B67.5%
T4
729.2M32.0%
T3
9.32M0.4%
T2
1.68M0.1%
T1
370.4K0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
76.8M49.6%
T4
72.9M47.1%
T3
2.33M1.5%
T2
842.3K0.5%
T1
1.85M1.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
34.3M37.3%
Hero
6.91M7.5%
Tech
31.3M34.1%
Building
19.4M21.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 67.8B
- RSS assisted
- 124.7K
Scan history
4 scans · Jul 10, 2026 19:57 UTC → Jul 13, 2026 14:17 UTC
Power91.9M
Kill points2.28B
Deaths32.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 14:17 UTC | #1052 | 91.9M | - | - | - | - |
| Jul 12, 2026 15:36 UTC | #1052 | 91.9M | - | - | - | - |
| Jul 11, 2026 19:49 UTC | #1052 | 91.9M | - | - | - | - |
| Jul 10, 2026 19:57 UTC | #1052 | 91.9M | first scan on record | |||