爹 Jah 爹
[WAR-] Rise Øf War
as of Jul 13, 2026 20:08 UTC
- Kingdom
- #1879
- Civilization
- Civ 4
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 2340113
Power
79.9M
#84 / 746 by power
Top 62% among 70-100M
Kill Points
27.5B
#16 / 746 by KP
Top 1% among 70-100M
Deaths
42.7M
#40 / 746 by deaths
Top 3% among 70-100M
Kills
1.79B
Healing
989.8M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 1% | Top 1% |
| Deaths | Top 6% | Top 3% | Top 1% |
| Power | Top 12% | Top 62% | Top 9% |
Efficiency
- KP per heal
- 27.8
- kill points earned per unit healed
- Kill / heal ratio
- 1.81
- total kills vs healing
- T4+T5 kill share
- 96.4%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
22.2B80.8%
T4
5.23B19.0%
T3
31.8M0.1%
T2
9.69M0.0%
T1
9.51M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
1.11B65.6%
T4
523.4M30.9%
T3
7.95M0.5%
T2
4.84M0.3%
T1
47.6M2.8%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
17.4M21.8%
Hero
11.8M14.8%
Tech
31.3M39.2%
Building
19.4M24.2%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 63.1B
- RSS assisted
- 262.8K
Scan history
4 scans · Jul 11, 2026 01:30 UTC → Jul 13, 2026 20:08 UTC
Power79.9M
Kill points27.5B
Deaths42.7M
| Scan | Kingdom | Power | Δ Power | Δ KP | Δ Deaths | Δ Healed |
|---|---|---|---|---|---|---|
| Jul 13, 2026 20:08 UTC | #1879 | 79.9M | -4.32M | +12.4M | +413.1K | +327.4K |
| Jul 11, 2026 20:26 UTC | #1879 | 84.2M | -4.45M | +57.3M | +127.4K | +1.48M |
| Jul 11, 2026 11:15 UTC | #1879 | 88.7M | -5.40M | +136.8M | +216.4K | +4.68M |
| Jul 11, 2026 01:30 UTC | #1879 | 94.1M | first scan on record | |||