Prinᴄe
[65KD] King's Death
as of Jul 11, 2026 12:41 UTC
- Kingdom
- #2465
- Civilization
- Civ 10
- Town Center
- TC 25
- VIP
- Level 0
- Governor ID
- 23498665
Power
83.9M
#20 / 250 by power
Top 46% among 70-100M
Kill Points
4.20B
#7 / 250 by KP
Top 19% among 70-100M
Deaths
27.7M
#13 / 250 by deaths
Top 18% among 70-100M
Kills
283.2M
Healing
186M
Benchmarks
| In Kingdom | 70-100M | All scanned | |
|---|---|---|---|
| Kill Points | Top 3% | Top 19% | Top 4% |
| Deaths | Top 6% | Top 18% | Top 4% |
| Power | Top 8% | Top 46% | Top 7% |
Efficiency
- KP per heal
- 22.5
- kill points earned per unit healed
- Kill / heal ratio
- 1.52
- total kills vs healing
- T4+T5 kill share
- 96.9%
- share of kills that are high-tier
More efficiency metrics and scan-over-scan trends land once multiple scans are recorded.
Kill points by tier
T5
2.90B69.2%
T4
1.28B30.6%
T3
5.50M0.1%
T2
2.41M0.1%
T1
1.25M0.0%
Where this governor's kill points came from - T4/T5 weight signals real KvK combat.
Kills by tier
T5
145.2M51.5%
T4
128.2M45.4%
T3
1.37M0.5%
T2
1.21M0.4%
T1
6.23M2.2%
Troop tiers killed. High T4/T5 share reflects efficient, high-value fights.
Power composition
Troop
26.4M31.5%
Hero
6.76M8.1%
Tech
31.3M37.4%
Building
19.4M23.1%
Troop / hero / tech / building split of total power.
Resources
- RSS gathered
- 29.8B
- RSS assisted
- 157.1K
Scan history
Trends unlock once this governor has 2+ scans on record - power, KP and deaths per scan, with gains between scans.